

FIRE
3Amusi Performer
ATK:
800
DEF:
300
[REQUIREMENT] Pay 800 LP. [EFFECT] Inflict 300 damage to your opponent.


WATER
1Ancient Turtle Protector
ATK:
0
DEF:
1400
A respecter of tradition that reminisces about times long past. Those really were the good old days.


WATER
7Battle Shark Samegalon
ATK:
2300
DEF:
500
[REQUIREMENT] Send 1 WATER Attribute monster from your hand to the Graveyard. [EFFECT] Change 1 Defense Position monster on your opponent's field to face-up Attack Position.


DARK
6Berry Bassist
ATK:
1600
DEF:
0
[REQUIREMENT] If you have a face-up Psychic Type monster other than this card on your field, pay 500 LP. [EFFECT] Special Summon 1 Level 2 Psychic Type Normal Monster from your Graveyard face-up to your field.


LIGHT
2Bubbly Elf
ATK:
800
DEF:
0
This girl is delicate no more. While poised and collected, she's always down to party. Pager pals with LaMoon the Party Princess.


LIGHT
3Concert Costume Creator
ATK:
1200
DEF:
800
A designer that uses her psychic talents to make costumes for shows. She is stubborn and won't accept jobs from artists she doesn't like.


DARK
6Dark Magician Girl
ATK:
2000
DEF:
1700
[REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500.


DARK
4Dark Sorcerer
ATK:
1500
DEF:
0
A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.


DARK
6Diabolic King Beetle
ATK:
1700
DEF:
200
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your field gains ATK equal to [the number of Level 1 monsters in your Graveyard] x 100 until the end of this turn.


LIGHT
8Dian Keto the Boogie Master
ATK:
2500
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP.


WIND
1Draco the Tiny
ATK:
0
DEF:
1400
A small peace-loving dragon that will affectionately approach you if fed some nuts. The ring on its necklace is rumored to hold a great secret.


DARK
3Dragon Bat
ATK:
1000
DEF:
400
Even scholars argue whether this mysterious creature is a bird or a beast. When flying in swarms, they somewhat resemble dragons, so it is possible that's what they are.


EARTH
7Dragonic Slayer
ATK:
2300
DEF:
0
[REQUIREMENT] You have a face-up Level 7 or higher Dragon Type monster other than this card on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


EARTH
4Dragorite
ATK:
1500
DEF:
0
A dragon that spawned from an underground mineral vein. It uses the energy from an unknown ore as a power source for doing battle. The ultra-hard blows it delivers are incredibly effective!


FIRE
3Fire Golem
ATK:
1200
DEF:
800
[REQUIREMENT] Pay 600 LP. [EFFECT] 1 face-up monster on your opponent's field loses 600 DEF until the end of this turn.


FIRE
5Flame Champion
ATK:
1900
DEF:
1300
A warrior protected by a flaming shield that nullifies any attack.


FIRE
3Flame Manipulator
ATK:
900
DEF:
1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".


FIRE
7Folder Blitz the Infinite Dream
ATK:
2300
DEF:
0
[REQUIREMENT] Your opponent's LP are at least 2000 higher than yours. [EFFECT] Inflict 1500 damage to the opponent.


FIRE
7Full Meteor Impact
ATK:
2500
DEF:
0
[REQUIREMENT] If you have a face-up Level 7 or higher Spellcaster Type monster on your field during the turn you Normal Summoned this card, send this face-up card from your field to the Graveyard. [EFFECT] Destroy all face-up Level 6 or higher monsters on your opponent's field.


EARTH
4Gazelle the King of Mythical Beasts
ATK:
1500
DEF:
1200
This monster moves so fast that it looks like an illusion to mortal eyes.


EARTH
6Gravity Press Dragon
ATK:
1500
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 700 ATK/DEF until the end of this turn.


WIND
2Harpie Girl
ATK:
500
DEF:
500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.


LIGHT
1Howlingbird
ATK:
0
DEF:
1400
A bird that constantly emits sound as it flies with the wind. It is said the noise its wings make reflects the heart of the listener. To some it sounds like a beautiful song, but to others it's an ominous drone.


WATER
5Hydro Magician
ATK:
1700
DEF:
1500
A young wizard who can communicate telepathically with water. His brilliant blue dance leaves his foes in awe.


FIRE
6Innocent Lancer
ATK:
1700
DEF:
900
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] If this card attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


DARK
2Keytar Kid
ATK:
700
DEF:
0
The youngest member of the band, she's often teased by Romic n' Roller, but everyone recognizes her talents. She dreams of the day she'll play on stage with her bandmates as a quintet.


DARK
8Kimeruler the Dark Raider
ATK:
2500
DEF:
2000
[REQUIREMENT] If your opponent has no Attack Position monsters on their field during the turn you Normal Summoned this card, send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card can attack directly, also you can only attack with Warrior Type monsters.


DARK
1Kuribot
ATK:
300
DEF:
200
[REQUIREMENT] If you have no other monsters on your field, pay 500 LP. [EFFECT] Add 1 "Kuribot" from your Graveyard to your hand.


LIGHT
3LaMoon the Party Princess
ATK:
1200
DEF:
0
A sorceress that has escaped dull, everyday life. She uses lunar magic to captivate affluent men. Besties with Kanan the Sword Diva.


DARK
4Magical Ghost
ATK:
1300
DEF:
1400
This creature casts a spell of terror and confusion just before attacking its enemies.


EARTH
4Masaki the Legendary Samurai
ATK:
1500
DEF:
0
This legendary samurai is a veteran of over a hundred battles.


EARTH
5Mask of Volos
ATK:
1500
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Change the original ATK of 1 face-up Level 6 or lower monster on your opponent's field to 1500 until the end of this turn.


LIGHT
7Multistrike Dragon Dragias
ATK:
2500
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.


WATER
3Mystic Dealer
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard. [EFFECT] Draw 1 Card


FIRE
4Nandes the Fire Awakener
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Change 1 face-up Defense Position Warrior Type monster on your field to Attack Position.


LIGHT
7Prima Guitarna the Shining Superstar
ATK:
2200
DEF:
0
[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


WATER
4Rice Terrace Secure
ATK:
1200
DEF:
0
[REQUIREMENT] Send 1 Level 5 or higher monster from your hand to the Graveyard. [EFFECT] Change non-Aqua Type Attack Position monsters on your opponent's field to face-up Defense Position, up to [the number of face-up Aqua Type monsters on your field].


DARK
7Sevens Road Magician
ATK:
2100
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


DARK
6Sevens Road Witch
ATK:
1600
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher, DARK Attribute, Spellcaster Type monster from your hand, face-up to your field. If you Special Summoned "Sevens Road Magician" by this effect, this card gains 400 ATK until the end of this turn.


DARK
4Silent Assailant
ATK:
1500
DEF:
0
An elusive assassin who undertakes dangerous missions while searching for her lost partner.


WIND
5Sonic Attacker
ATK:
1300
DEF:
1000
[REQUIREMENT] None [EFFECT] Your opponent gains 1000 LP. This card gains 1000 ATK until the end of this turn.


WIND
3Spell Archer
ATK:
1000
DEF:
400
A young bowman loved by the wind. His arrows are made from magic and fly endlessly.


FIRE
7Spice the Elite Noodle Ninja
ATK:
2200
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in your Graveyard] x 100 until the end of this turn.


DARK
1Sportsdragon Pitcher
ATK:
0
DEF:
1000
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Slugger" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


DARK
3Sportsdragon Slugger
ATK:
1000
DEF:
0
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Pitcher" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


FIRE
4Stock the Noodle Ninja
ATK:
1000
DEF:
1200
A ninja who prides himself on being al dente. He constantly trains himself to reach the hardness of steel wire. He isn't great with water techniques.


EARTH
1Straynge Cat
ATK:
0
DEF:
1400
A familiar said to hold great powers. It doesn't like being alone, and is very lonely now that it's been separated from its friends.


FIRE
3Tang the Noodle Ninja
ATK:
800
DEF:
1000
A ninja who is proud of his chewy noodles and their unique texture. Those bound by his soup-infused noodles cannot escape.


LIGHT
4Telepathic Agent
ATK:
1000
DEF:
800
[REQUIREMENT] If your opponent's LP are at least 1000 higher than yours, shuffle 1 Psychic Type monster from your Graveyard into the Deck. [EFFECT] This card can attack directly this turn.


LIGHT
3Thunder the Thunder
ATK:
1300
DEF:
300
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.


LIGHT
3Trick Pigeon
ATK:
1000
DEF:
1000
[REQUIREMENT] Send 1 Spell/Trap Card from your hand to the Graveyard. [EFFECT] Add 1 Winged Beast Type monster with 1500 or more ATK from your Graveyard to your hand.


LIGHT
3Twin Edge Dragon
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] This card can attack twice during this turn.


EARTH
6Umegumi the Ruler's Squad
ATK:
1700
DEF:
0
[REQUIREMENT] If a face-up Defense Position monster is on the field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 500 ATK/DEF until the end of this turn.


LIGHT
2Watangel
ATK:
500
DEF:
800
A guitar that has descended to the lower realm. The tones it plays are angelic.


LIGHT
2Wattkiss
ATK:
300
DEF:
1000
Blows kisses that leave you tingling. They get the feeling across.


DARK
8Yamiruler the Dark Delayer
ATK:
2500
DEF:
2500
[REQUIREMENT] During the turn you Normal Summoned this card, change its battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position). [EFFECT] Until the end of the opponent's next turn, while this card is face-up, neither player can Tribute Summon Level 7 or higher monsters.


Spell
NormalDark Magic Attack
[REQUIREMENT] You have "Dark Magician" face-up on your field. [EFFECT] Destroy all Spell/Trap Cards on your opponent's field.


Spell
NormalDarkness Approaches
[REQUIREMENT] Send 2 cards from your hand to the Graveyard. [EFFECT] Change 1 face-up monster on either side of the field to face-down Defense Position.


Spell
NormalDragonic Pressure
[REQUIREMENT] Send 3 Dragon Type monsters from your hand to the Graveyard. [EFFECT] Destroy all monsters on the field. If you destroyed a monster by this effect, Special Summon 1 Level 4 or lower Dragon Type monster from your Graveyard to your field in face-up Defense Position.


Spell
FieldForest
[REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up Insect, Beast, Plant, and Beast-Warrior Type monsters on the field gain 200 ATK/DEF.


Spell
NormalHammer Crush
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


Spell
NormalLullabind
[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field. [EFFECT] Change 1 face-up monster on your opponent's field to face-down Defense Position.


Spell
NormalPierce!
[REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


Spell
NormalRecovery Force
[REQUIREMENT] Shuffle 3 Spellcaster Type monsters from your Graveyard into the Deck. [EFFECT] Draw 1 card.


Spell
NormalSeal of the Ancients
[REQUIREMENT] Pay 1000 LP. [EFFECT] Look at all face-down cards on your opponent's field, then return them to their original positions.


Spell
NormalThousand Attack Rocket
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Normal Monster on your field with 1000 or less ATK gains 1000 ATK until the end of this turn.


Trap
NormalGiant Tortoise of Greed
[REQUIREMENT] When your opponent Normal Summons a monster. [EFFECT] Draw 2 cards.


Trap
NormalPhantom Bind
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


Trap
NormalPsychic Introduction
[REQUIREMENT] When your opponent Normal Summons a monster. [EFFECT] Gain LP equal to [the number of face-up Psychic Type monsters on your field] x 500.


Trap
NormalTriple Trio
[REQUIREMENT] When an opponent's monster declares an attack while you have 3 face-up Level 3 Normal Monsters on your field. [EFFECT] All face-up monsters on your field gain 900 ATK/DEF until the end of this turn.








